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Bubblitis

Satirical Horror 1st Person Shooter/Platformer

Projects

Bubblitis, a bubble-themed horror game, will shock, amaze, and frighten! Use bubbles to fight bubbles while navigating a fizzling spaceship environment, fending off infected rats and crew members as you seek to clean your ship and return to your mission!

The Game

Bubblitis is a satirical horror 1st person shooter/platformer made with Unity C# at the Global Game Jam 2025. This was probably the most ambitious game that I have attempted to make at a Global Game Jam, and I think it ended up turning out better than expected.

We faced some challenges coming up with game ideas for the GGJ 2025 theme: Bubble. For the first time in a Global Game Jam, after the first night, we didn’t have a solid game design in place. There were many ideas floating around, but we ended up designing most of the mechanics and gameplay on the fly. Given the ambitious scope of the game, we were pleasantly surprised by how much came together over the course of the jam. In the end, we were able to finish with a game we were all proud of.

Our Global Game Jam submission page can be found here.

The Team

  • Projects
  • Programmers: Jeffrey Araki, John Francis Collins
  • Designers: Jeffrey Araki, John Francis Collins, Dylan Sands, Robby Rivera,
  • Audio: Leah Lee, Leila Lee, Dylan Sands
  • Producer: Dylan Sands
  • Artists: Gabriel Conway-Burt, Leah Lee, Leila Lee, Amanda Bragg
  • Music: Autumn Dubord
  • The Lessons

    During the jam, I gained valuable experience collaborating with the team. I worked closely with one of the artists to design, create, and implement the HUD. I also explored ShaderGraph to develop the glitch effect that triggers when the player takes damage.

    Additionally, I created the flicker effect that activates when power is low, and programmed the game loop, menu controls, and UI. The process was smooth and efficient, thanks to the strong rapport built with the core team, who had previously worked together during the last Global Game Jam.